Supergirl

Supergirl is okay: it is a satisfactory experience that lacks engrossment. While the movie has a few interesting ideas, embraces oddball science fiction elements, has a fine villain, has action sequences with few noticeable moments, and a fairly hookful story, there's no engrossment in the feature to make it more than just a satisfactory experience, and the visuals just pull it down more. 

Beginning with Supergirl in her spacecraft house that looks like a messy teen girl's bedroom, she receives a video call from her cousin Superman, whose on Earth. Supergirl has been spending a lot of her time in interstellar space rather than on Earth, which leads her cousin to worry she's not gonna find "her people". Prior to the movie's events, the entirety of Supergirl's homeland planet Krypton was destroyed, but she managed to escape before its total destruction. Landing on Earth she first meets her cousin, who landed there many years prior. While the movie doesn't directly state this, this is probably why Supergirl hasn't found "her people", because she lost the only home she ever knew. 

This is just one way of how the movie does have more its ideas be more meaningful than just sparks. Before the journey, Supergirl doesn't want to have a home or try to find her people, but after the movies journey, she decides to stay on Earth, and see it as her new home. Supergirl's story arc is more than ideas as sparks, as her by the end of her arc, the idea from the beginning of the movie that she had no home wasn't just brought up or briefly shown, and there was elaboration beyond that. Through just being on the journey, afterwards Supergirl makes the decision to accept Earth as her home. This idea made it past just being introduced or brought up just once or twice. 

The journey of the film is when Supergirl and a girl named Ruthye travel to find the ampley wicked and uncanny villain Krem of the Yellow Hills. For Supergirl, Krem poisoned her puppy Krypto, and Krem also carries the poisons cure. For Ruthye, it's to get revenge for her family, which was murdered by Krem. Supergirl knows that killing people won't take pain away. Throughout the film, she stops Ruthye and others from trying to kill Krem. Another example is the how the movie presents it's ideas on Supergirl finding her home. 

Krem isn’t highly complex, but he doesn't need to be as he still works well a driving force to push the characters. He has a connection to the main character and the supporting character. While he is wicked, he often makes noticeable and poetic observations in a way that makes him seem a little bit disgusting. His motivations for murdering Ruthye's parents is for sport, which also work well. It's an ample presentation of him as a individual.

But while ideas are pased just being introduced, there's just something about the film that feels as it it wasn't explored richly. While their were throughlines when it comes to ideas, there wasn't cooperation with the film. 

The movie embraces its oddball science fiction elements by not winking at the audience when they appear on screen or making jokes about them. It presents its sci-fi elements as if the audience are the residents of the film’s fictitious universe.

The film's lighting and style have a yellowish blandness and darkness that's quite ugly. While visuals do support the character and narrative as Supergirl acts unpleasant and the visuals are unpleasant, it leaves the complexion to be not .

One section of the final fight has a sequence where the camera rotates around a character in the foreground as the background, in slow motion, has vehicles being destroyed and dirt rising from the ground. Right after that section, another section appears when Supergirl gets into a tank-like science fiction vehicle to lift it up and fly; the camera pushes in from an extreme long shot to a medium close-up, then pushes back out to an extreme long shot.

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